PixelOver 0.12.2 3D Lights
PixelOver » Devlog
Hello, this update is adding 3D lights, more 3D shapes customization and improved ergonomics.
Next main feature will normally be the particles system.
Also here a small game with the sprites generated with PixelOver. Example of the spike ball made only with shapes and mask for the shine effect :
Next main feature will normally be the particles system.
Also here a small game with the sprites generated with PixelOver. Example of the spike ball made only with shapes and mask for the shine effect :
Steam page
(For Itch.io users you can get get a Steam key on download page)Roadmap and news
Documentation and tutorials
New features
Added 3D Lights (point, spot and directional). |
Changes
Added more 3D shapes parameters to be able to create cone for example. |
Improved export dialog by separating folder, filename and extension from path and added advanced filename parameters. |
Animation frames now start from 1 instead of 0. |
Added reset inputs button on collapses. |
Added delete button on 2D polygon and clear button on point bones weight dialog. |
Improved visibility and selectability buttons so it is more visible when one is disabled. |
Added Korean translation (Thank you tikka(현준)), and added translators in the credit (about/translators). |
It's now possible to double click on the scene tree to rename an object. |
Bug fixes
Bug | Ref |
Fixed saving and opening paths including chinese character. |
Link |
Fixed axes and canvas position when UI is scaled. |
Link |
Fixed some crash when loading file has issues in it. |
Link |
Gif import issue when frames are with different length. |
Link |
Fixed shape keys update on normal and depth views. |
Link |
Fixed view update when creating a new 3D layer. | Not reported |
Fixed shader applied with default values (default values are now well applied). | Not reported |
Fixed 3D scene box size when there are lights in it. | Not reported |
Fixed open file dialog. | Not reported |
Fixed crash when generating polygon. | Not reported |
Fixed unactualized recent/favorite paths. | Not reported |
New Roadmap
Animation | ||
---|---|---|
Import rigged 3D models with animations. | ||
Inverse kinematics. | ||
Bone mesh deformation. | ||
Ability to save and load animation. | ||
Tools and objects | ||
Gradient with easing function. | ||
Particles and fluids. | ||
Lights. | ||
Pixelation | ||
More pixel-art oriented resampler. | ||
Polish line and internal edges. | ||
Importation & Export | ||
Import 3D formats GLTF (FBX and DAE soon). | ||
Import 2D formats Aseprite, PSD. | ||
Export separated layers. | ||
Export different views as normal and depth. | ||
Application | ||
Theme customization. | ||
Internationalization. | ||
Keybindings. | ||
Lighter project type. To batch pixelates files without any transformation. |
New available features added with this version.
If you see bugs or want to propose features, you can do it at the community, thank you !
Files
PixelOver demo 0.12.2 Linux 40 MB
Dec 22, 2022
PixelOver demo 0.12.2 Mac 38 MB
Dec 22, 2022
PixelOver 0.12.2 Mac 38 MB
Dec 22, 2022
PixelOver demo 0.12.2 Windows 35 MB
Dec 22, 2022
PixelOver 0.12.2 Windows 35 MB
Dec 22, 2022
PixelOver 0.12.2 Linux 40 MB
Dec 22, 2022
Get PixelOver
PixelOver
Art to Pixel Art
Status | In development |
Category | Tool |
Author | Deakcor |
Tags | 2D, 3D, Animation, Pixel Art, pixelation, rasterization, software, Sprites, spritesheet, texture |
Languages | English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese |
More posts
- PixelOver 0.16.1 - Canvas rework13 days ago
- PixelOver 0.16.1 RC 1 - Canvas rework38 days ago
- PixelOver 0.16 - Drawing tool86 days ago
- PixelOver 0.16 RC 2 - Drawing toolAug 07, 2024
- PixelOver 0.16 RC 1 - Drawing toolJul 24, 2024
- PixelOver 0.15.2 - New documentation website and improved home pageMay 07, 2024
- PixelOver 0.15.1 - Inverse Kinematics 3DMar 28, 2024
- PixelOver 0.15 - 3D bones animationFeb 14, 2024
- PixelOver 0.14.5 Depth displacement improvementsNov 29, 2023
- PixelOver 0.14.4 Sprite sheet improvementOct 05, 2023
Comments
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ahahah j'adore le nom
😂