PixelOver 0.17 - Blending mode and per object shader
PixelOver » Devlog
Hello! Finally the stable version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.
As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode.
As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode.
Steam page
(For itch.io users, you can get a Steam key on the download page)Roadmap and news
Documentation and tutorials
New features
Blending mode for layers and 2d objects.![]() Art by maxtron95 |
Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.![]() ![]() Art by Oce33 |
Allow parent-child layers.![]() And multiple layers to be a clipping mask under one layer. ![]() |
Changes
Added cleanEdge as pixel scaling algorithm. |
Dialogs are now using sub-windows, which will allow floating panels in the future. |
Bug fixes
Bug | Reference |
(RC2 to Stable) Readded section names in the "Create Object" dialog. | Link |
(RC2 to Stable) Fixed constrained bones losing synchronization when moving the target object to a different parent. | Link |
(RC2 to Stable) Fixed incorrect synchronization between 3D object input rotation and its actual rotation. | (Not reported) |
(RC2 to Stable) Fixed tracks alignment | Link |
(RC2 to Stable) Fixed 3D bones and their synchronization with imported animation. | (Not reported) |
(RC2 to Stable) Fixed gradients position in lines. | (Not reported) |
(RC2 to Stable) Fixed sub window scale. | Link |
(RC2 to Stable) Removed wrong depth and normal buffer draw in 2D. | (Not reported) |
(RC1 to RC2) Some threads caused crashes, all threads have been reviewed to prevent these. | Link |
(RC1 to RC2) Fixed sprite sheet file dropper. | Link |
(RC1 to RC2) 3D objects using post-process shaders are now correctly Z-ordered, thanks to the depth buffer. | Link |
(RC1 to RC2) Fixed pick dialog selection. | Link |
(RC1 to RC2) Fixed empty pasted images from the clipboard. | Link |
(RC1 to RC2) Fixed layer blending mode and opacity. | (Not reported) |
(Beta1 to RC1) Fixed synchronization between keys and tree tracks. | Link |
(Beta1 to RC1) Fixed cursor position when drawing on a graphic tablet. | Link |
(Beta1 to RC1) Fixed animation replace track dialog buttons actions. | Link |
(Beta1 to RC1) Fixed extra "New Animation" auto added and tab style issue. | (Not reported) |
(Beta1 to RC1) Fixed sub layer normal and depth buffer position. | (Not reported) |
(Beta1 to RC1) Fixed voxel importer. | (Not reported) |
Fixed font size for Chinese, Korean and Japanese. | Link |
Fixed 3d scene loading empty scene issue. | Link |
Fixed disable tracks checkbox. | Link |
Fixed scroll synchronization between tracks and tree. | (Not reported) |
Crash when using the mesh. | Link |
Crash when using the drawing tool. | (Reported by DM) |
Issue to load the modified shortcuts. | (Reported by DM) |
Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message. | Link |
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
Files
PixelOver demo Mac 84 MB
Version 0.17 9 hours ago
PixelOver Mac 84 MB
Version 0.17 9 hours ago
PixelOver demo Linux 61 MB
Version 0.17 9 hours ago
PixelOver Linux 61 MB
Version 0.17 9 hours ago
PixelOver demo Windows 56 MB
Version 0.17 9 hours ago
PixelOver Windows 56 MB
Version 0.17 9 hours ago
Get PixelOver
PixelOver
Art to Pixel Art
Status | In development |
Category | Tool |
Author | Deakcor |
Tags | 2D, 3D, Animation, Pixel Art, pixelation, rasterization, software, Sprites, spritesheet, texture |
Languages | English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese |
More posts
- PixelOver 0.17 RC 2 - Blending mode and per object shader14 days ago
- PixelOver 0.17 RC 1 - Blending mode and per object shader32 days ago
- PixelOver 0.17 beta 1 - Blending mode and per object shader56 days ago
- PixelOver 0.17 alpha 2 - Per object shader75 days ago
- PixelOver 0.17 Alpha 1 - Godot Engine 4 Migration97 days ago
- PixelOver 0.16.1 - Canvas reworkNov 08, 2024
- PixelOver 0.16.1 RC 1 - Canvas reworkOct 14, 2024
- PixelOver 0.16 - Drawing toolAug 27, 2024
- PixelOver 0.16 RC 2 - Drawing toolAug 07, 2024
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