PixelOver 0.17 alpha 2 - Per object shader


Hello! Here is the second alpha version of a huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.
As previously announced, this update is more than just a migration. It introduces a major new feature: the ability to add shaders to individual objects.
Please note that pre-release versions may be unstable, especially alpha ones.

How to access pre-release versions



Steam page

(For itch.io users, you can get a Steam key on the download page)

Roadmap and news

Documentation and tutorials

New features

Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.
Art by Oce33
Allow parent-child layers.

And multiple layers to be a clipping mask under one layer.

Changes

Dialogs are now using sub-windows, which will allow floating panels in the future.

Bug fixes

Bug Reference
Crash when using the mesh. Link
Crash when using the drawing tool. (Reported by DM)
Issue to load the modified shortcuts. (Reported by DM)
Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message. Link


If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

Files

PixelOver pre-release Mac 82 MB
Version 0.17-alpha2 18 hours ago
PixelOver pre-release Linux 60 MB
Version 0.17-alpha2 18 hours ago
PixelOver pre-release Windows 55 MB
Version 0.17-alpha2 18 hours ago

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