PixelOver 0.17.1 - Bone System Improvements
PixelOver » Devlog
Hello! Here is the stable version with improvements to the bones system and mesh deformation.
Steam page
(For itch.io users, you can get a Steam key on the download page)Roadmap and news
Documentation and tutorials
Changes
(RC2 to Stable) Added a smooth tool for polygon deformation mode.![]() |
(RC1 to RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area. Before: ![]() After: ![]() |
Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.![]() |
Multi-selection is now allowed for bone weights.![]() |
Improved display for selected bones and weight points. |
Bug fixes
Bug | Reference |
(RC2 to Stable) Fixed an issue when a point is close to the bone (weight was incorrectly computed). | (Not Reported) |
(RC2 to Stable) Fixed the Mesh GUI not refreshing properly when resizing the panels. | (Not Reported) |
(RC2 to Stable) Fixed an issue where some frames could be skipped during export because the process moved to the next frame before computation was complete. | (Reported by DM) |
(RC2 to Stable) Fixed particles being incorrectly multiplied by a factor of 100 when animated. | Link |
(RC2 to Stable) Input attributes are now correctly synchronized between the object panel and the animation panel. | Link |
(RC2 to Stable) Fixed a crash when copying a selection in drawing mode. | (Not Reported) |
(RC2 to Stable) Fixed 3D particle refresh issues (especially for images). | (Not Reported) |
(RC2 to Stable) Fixed a crash related to gradients. | (Not Reported) |
(RC2 to Stable) Fixed incorrect color brightness multiplication when using denoising on transparent colors. | (Not Reported) |
(RC1 to RC2) Fixed drawn image disappearing when scaling. | Link |
(RC1 to RC2) Fixed multi-key selection between tracks and optimized track selection. | Link |
(RC1 to RC2) Fixed missing images from MTL. | Link |
(RC1 to RC2) Re-added the lost ability to move bones with arrow keys. | Link |
(RC1 to RC2) Fixed drawing selection synchronization. | (Not Reported) |
(RC1 to RC2) Fixed incorrect transform with the GUI bone tool in rest mode. | (Not Reported) |
Fixed loaded animation tracks with incorrect interpolation. | Link |
Fixed disappearing image when using the back option on depth displacement. | Link |
Fixed line display when using tiled mode. | Link |
Fixed incorrect pixel/meter scale in sub-3D layers. | Link |
Fixed denoise usage on a layer with a sub-3D layer. | Link |
Fixed crash and synchronization issues when using multi-selection. | (Not Reported) |
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
Files
PixelOver demo Mac 84 MB
Version 0.17.1 1 day ago
PixelOver pre-release Mac 84 MB
Version 0.17.1 1 day ago
PixelOver Mac 84 MB
Version 0.17.1 1 day ago
PixelOver demo Linux 61 MB
Version 0.17.1 1 day ago
PixelOver pre-release Linux 61 MB
Version 0.17.1 1 day ago
PixelOver Linux 61 MB
Version 0.17.1 1 day ago
PixelOver demo Windows 56 MB
Version 0.17.1 1 day ago
PixelOver pre-release Windows 56 MB
Version 0.17.1 1 day ago
PixelOver Windows 56 MB
Version 0.17.1 1 day ago
Get PixelOver
PixelOver
Art to Pixel Art
Status | In development |
Category | Tool |
Author | Deakcor |
Tags | 2D, 3D, Animation, Pixel Art, pixelation, rasterization, software, Sprites, spritesheet, texture |
Languages | English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese |
More posts
- PixelOver 0.17.1 RC 2 - Bone System Improvements15 days ago
- PixelOver 0.17.1 RC 1 - Bone System Improvements47 days ago
- PixelOver 0.17 - Blending mode and per object shader85 days ago
- PixelOver 0.17 RC 2 - Blending mode and per object shader99 days ago
- PixelOver 0.17 RC 1 - Blending mode and per object shaderMar 06, 2025
- PixelOver 0.17 beta 1 - Blending mode and per object shaderFeb 10, 2025
- PixelOver 0.17 alpha 2 - Per object shaderJan 22, 2025
- PixelOver 0.17 Alpha 1 - Godot Engine 4 MigrationDec 31, 2024
- PixelOver 0.16.1 - Canvas reworkNov 08, 2024
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