PixelOver 0.17.1 - Bone System Improvements
PixelOver » Devlog
Hello! Here is the stable version with improvements to the bones system and mesh deformation.
Steam page
(For itch.io users, you can get a Steam key on the download page)Roadmap and news
Documentation and tutorials
Changes
(RC2 to Stable) Added a smooth tool for polygon deformation mode.![]() |
(RC1 to RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area. Before: ![]() After: ![]() |
Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.![]() |
Multi-selection is now allowed for bone weights.![]() |
Improved display for selected bones and weight points. |
Bug fixes
Bug | Reference |
(RC2 to Stable) Fixed an issue when a point is close to the bone (weight was incorrectly computed). | (Not Reported) |
(RC2 to Stable) Fixed the Mesh GUI not refreshing properly when resizing the panels. | (Not Reported) |
(RC2 to Stable) Fixed an issue where some frames could be skipped during export because the process moved to the next frame before computation was complete. | (Reported by DM) |
(RC2 to Stable) Fixed particles being incorrectly multiplied by a factor of 100 when animated. | Link |
(RC2 to Stable) Input attributes are now correctly synchronized between the object panel and the animation panel. | Link |
(RC2 to Stable) Fixed a crash when copying a selection in drawing mode. | (Not Reported) |
(RC2 to Stable) Fixed 3D particle refresh issues (especially for images). | (Not Reported) |
(RC2 to Stable) Fixed a crash related to gradients. | (Not Reported) |
(RC2 to Stable) Fixed incorrect color brightness multiplication when using denoising on transparent colors. | (Not Reported) |
(RC1 to RC2) Fixed drawn image disappearing when scaling. | Link |
(RC1 to RC2) Fixed multi-key selection between tracks and optimized track selection. | Link |
(RC1 to RC2) Fixed missing images from MTL. | Link |
(RC1 to RC2) Re-added the lost ability to move bones with arrow keys. | Link |
(RC1 to RC2) Fixed drawing selection synchronization. | (Not Reported) |
(RC1 to RC2) Fixed incorrect transform with the GUI bone tool in rest mode. | (Not Reported) |
Fixed loaded animation tracks with incorrect interpolation. | Link |
Fixed disappearing image when using the back option on depth displacement. | Link |
Fixed line display when using tiled mode. | Link |
Fixed incorrect pixel/meter scale in sub-3D layers. | Link |
Fixed denoise usage on a layer with a sub-3D layer. | Link |
Fixed crash and synchronization issues when using multi-selection. | (Not Reported) |
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
Files
PixelOver demo Mac 84 MB
Version 0.17.1 24 days ago
PixelOver pre-release Mac 84 MB
Version 0.17.1 24 days ago
PixelOver Mac 84 MB
Version 0.17.1 24 days ago
PixelOver demo Linux 61 MB
Version 0.17.1 24 days ago
PixelOver pre-release Linux 61 MB
Version 0.17.1 24 days ago
PixelOver Linux 61 MB
Version 0.17.1 24 days ago
PixelOver demo Windows 56 MB
Version 0.17.1 24 days ago
PixelOver pre-release Windows 56 MB
Version 0.17.1 24 days ago
PixelOver Windows 56 MB
Version 0.17.1 24 days ago
Get PixelOver
PixelOver
Art to Pixel Art
Status | In development |
Category | Tool |
Author | Deakcor |
Tags | 2D, 3D, Animation, Pixel Art, pixelation, rasterization, software, Sprites, spritesheet, texture |
Languages | English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese |
More posts
- PixelOver 0.18 RC 1 - 2D & 3D Text Objects8 days ago
- PixelOver 0.17.1 RC 2 - Bone System Improvements39 days ago
- PixelOver 0.17.1 RC 1 - Bone System Improvements70 days ago
- PixelOver 0.17 - Blending mode and per object shaderApr 07, 2025
- PixelOver 0.17 RC 2 - Blending mode and per object shaderMar 24, 2025
- PixelOver 0.17 RC 1 - Blending mode and per object shaderMar 06, 2025
- PixelOver 0.17 beta 1 - Blending mode and per object shaderFeb 10, 2025
- PixelOver 0.17 alpha 2 - Per object shaderJan 22, 2025
- PixelOver 0.17 Alpha 1 - Godot Engine 4 MigrationDec 31, 2024
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