PixelOver 0.18.1 alpha 3 - Animation Improvements
PixelOver » Devlog
Hello! This is the third alpha release featuring major animation improvements.
Added graph editor and sub-tracks for vector/color channels.
Please note that pre-release versions may be unstable.
Please note that pre-release versions may be unstable.
How to access pre-release versions
Steam page
(For itch.io users, you can get a Steam key on the download page.)Roadmap and news
Documentation and tutorials
Changes
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(Alpha 2 → Alpha 3) Animation improvements - Added graph editor for keys. - Added buttons to jump to previous and next key. - Input sub-tracks (vectors, colors, etc.) can now be edited individually. - Improved ruler and dope sheet readability for tracks.
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(Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo support for keys and tracks properties.
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| (Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. |
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Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation.
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| Added a parameter for drawing tools to keep the object on top while drawing. |
| Added copy/paste support for shaders. |
| Improved animation track synchronization with object selection. |
| Improved the "Add Track" dialog with a tab system (particle properties are now separated from other properties). |
| Added an option in settings to choose the default pixel-scaling algorithm. |
| Added Escape key shortcut to deselect all tracks and keys. |
Bug fixes
| Issue | Reference |
| (Alpha 2 → Alpha 3) Fixed animation track default value saving. | Link |
| (Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh. | Link |
| (Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash. | Link |
| (Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode. | Link |
| Fixed an issue with incorrectly exporting empty JSON files. | Link |
| Fixed incorrect drawing cursor position when an object has a custom offset. | (Not reported) |
| Fixed crashes when using multi-select. | (Not reported) |
| Fixed inputs sometimes appearing in the wrong order. | (Not reported) |
| Fixed tree losing selection on items. | (Not reported) |
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
Files
PixelOver pre-release Mac 83 MB
Version 0.18.1-alpha3 1 day ago
PixelOver pre-release Linux 60 MB
Version 0.18.1-alpha3 1 day ago
PixelOver pre-release Windows 62 MB
Version 0.18.1-alpha3 1 day ago
Get PixelOver
PixelOver
Art to Pixel Art
| Status | In development |
| Category | Tool |
| Author | Deakcor |
| Tags | 2D, 3D, Animation, Pixel Art, pixelation, rasterization, software, Sprites, spritesheet, texture |
| Languages | English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese |
More posts
- PixelOver 0.18.1 alpha 2 - Animation Improvements29 days ago
- PixelOver 0.18.1 alpha 1 - Animation Improvements55 days ago
- PixelOver 0.18 - 2D & 3D Text Objects96 days ago
- PixelOver 0.18 RC 1 - 2D & 3D Text ObjectsJul 17, 2025
- PixelOver 0.17.1 - Bone System ImprovementsJun 30, 2025
- PixelOver 0.17.1 RC 2 - Bone System ImprovementsJun 16, 2025
- PixelOver 0.17.1 RC 1 - Bone System ImprovementsMay 15, 2025
- PixelOver 0.17 - Blending mode and per object shaderApr 07, 2025
- PixelOver 0.17 RC 2 - Blending mode and per object shaderMar 24, 2025

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