PixelOver 0.18.1 alpha 2 - Animation Improvements
PixelOver » Devlog
Hello! This is the second alpha release featuring major animation improvements. 
  This update improves animation management with a new tree system and the ability to organize animations into folders. 
  
	
Please note that pre-release versions may be unstable.
    
	
Please note that pre-release versions may be unstable.
How to access pre-release versions
Steam page
(For itch.io users, you can get a Steam key on the download page.)Roadmap and news
Documentation and tutorials
Changes
| (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo support for keys and tracks properties.   | 
| (Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. | 
| Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation.   | 
| Added a parameter for drawing tools to keep the object on top while drawing. | 
| Added copy/paste support for shaders. | 
| Improved animation track synchronization with object selection. | 
| Improved the "Add Track" dialog with a tab system (particle properties are now separated from other properties). | 
| Added an option in settings to choose the default pixel-scaling algorithm. | 
| Added Escape key shortcut to deselect all tracks and keys. | 
Bug fixes
| Issue | Reference | 
| (Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh. | Link | 
| (Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash. | Link | 
| (Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode. | Link | 
| Fixed an issue with incorrectly exporting empty JSON files. | Link | 
| Fixed incorrect drawing cursor position when an object has a custom offset. | (Not reported) | 
| Fixed crashes when using multi-select. | (Not reported) | 
| Fixed inputs sometimes appearing in the wrong order. | (Not reported) | 
| Fixed tree losing selection on items. | (Not reported) | 
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
Files
PixelOver pre-release Mac 83 MB  
Version 0.18.1-alpha2  22 days ago
PixelOver pre-release Linux 60 MB  
Version 0.18.1-alpha2  22 days ago
PixelOver pre-release Windows 62 MB  
Version 0.18.1-alpha2  22 days ago
Get PixelOver
PixelOver
Art to Pixel Art
| Status | In development | 
| Category | Tool | 
| Author | Deakcor | 
| Tags | 2D, 3D, Animation, Pixel Art, pixelation, rasterization, software, Sprites, spritesheet, texture | 
| Languages | English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese | 
More posts
- PixelOver 0.18.1 alpha 1 - Animation Improvements48 days ago
- PixelOver 0.18 - 2D & 3D Text Objects89 days ago
- PixelOver 0.18 RC 1 - 2D & 3D Text ObjectsJul 17, 2025
- PixelOver 0.17.1 - Bone System ImprovementsJun 30, 2025
- PixelOver 0.17.1 RC 2 - Bone System ImprovementsJun 16, 2025
- PixelOver 0.17.1 RC 1 - Bone System ImprovementsMay 15, 2025
- PixelOver 0.17 - Blending mode and per object shaderApr 07, 2025
- PixelOver 0.17 RC 2 - Blending mode and per object shaderMar 24, 2025
- PixelOver 0.17 RC 1 - Blending mode and per object shaderMar 06, 2025

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Yay news!