PixelOver 0.18.1 alpha 2 - Animation Improvements
PixelOver » Devlog
Hello! This is the second alpha release featuring major animation improvements.
This update improves animation management with a new tree system and the ability to organize animations into folders.
Please note that pre-release versions may be unstable.
Please note that pre-release versions may be unstable.
How to access pre-release versions
Steam page
(For itch.io users, you can get a Steam key on the download page.)Roadmap and news
Documentation and tutorials
Changes
(Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo support for keys and tracks properties. ![]() |
(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. |
Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation. ![]() |
Added a parameter for drawing tools to keep the object on top while drawing. |
Added copy/paste support for shaders. |
Improved animation track synchronization with object selection. |
Improved the "Add Track" dialog with a tab system (particle properties are now separated from other properties). |
Added an option in settings to choose the default pixel-scaling algorithm. |
Added Escape key shortcut to deselect all tracks and keys. |
Bug fixes
Issue | Reference |
(Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh. | Link |
(Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash. | Link |
(Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode. | Link |
Fixed an issue with incorrectly exporting empty JSON files. | Link |
Fixed incorrect drawing cursor position when an object has a custom offset. | (Not reported) |
Fixed crashes when using multi-select. | (Not reported) |
Fixed inputs sometimes appearing in the wrong order. | (Not reported) |
Fixed tree losing selection on items. | (Not reported) |
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
Files
PixelOver pre-release Mac 83 MB
Version 0.18.1-alpha2 10 hours ago
PixelOver pre-release Linux 60 MB
Version 0.18.1-alpha2 10 hours ago
PixelOver pre-release Windows 62 MB
Version 0.18.1-alpha2 10 hours ago
Get PixelOver
PixelOver
Art to Pixel Art
Status | In development |
Category | Tool |
Author | Deakcor |
Tags | 2D, 3D, Animation, Pixel Art, pixelation, rasterization, software, Sprites, spritesheet, texture |
Languages | English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese |
More posts
- PixelOver 0.18.1 alpha 1 - Animation Improvements26 days ago
- PixelOver 0.18 - 2D & 3D Text Objects67 days ago
- PixelOver 0.18 RC 1 - 2D & 3D Text Objects83 days ago
- PixelOver 0.17.1 - Bone System ImprovementsJun 30, 2025
- PixelOver 0.17.1 RC 2 - Bone System ImprovementsJun 16, 2025
- PixelOver 0.17.1 RC 1 - Bone System ImprovementsMay 15, 2025
- PixelOver 0.17 - Blending mode and per object shaderApr 07, 2025
- PixelOver 0.17 RC 2 - Blending mode and per object shaderMar 24, 2025
- PixelOver 0.17 RC 1 - Blending mode and per object shaderMar 06, 2025
Comments
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