PixelOver 0.4 Key animation
PixelOver » Devlog
Hello, here a huge release mainly including animated images and key animation.
Next releases will complete this one with:
Next releases will complete this one with:
- Bones animations
- Trail system
- Palette interpolation
- Improvements for parent-child relations
- Improvements for animation system saving object animations with favorite menu including some basic animations
- Export optimization (gif currently takes really long time to be exported)
Roadmap and news
New features
Animated images. Import and export gif, spritesheet or images. |
Animation keys. Animate all object proprieties and choose easing functions.
More examples |
Changes
Project preview in tooltip. |
Resources system, preventing duplication of same images (save/load optimization). |
Improvement for preventing project to be closed when saving. |
Added cut for clipboard. |
Bug fixes
Bug | Ref |
Moving objects in the tree go in wrong positions. | Link |
App freeze when importing shader with auto-generated palette. | Link |
Available Main Features
Edit pixelation settings | ||
---|---|---|
Pre-adjustement Modulate color, hue, saturation, contrast and gamma. | ||
Generate or import a palette from an image. | ||
Manage palette colors. | ||
Place pixel perfect inline/outline. | ||
Use heightmap (or depth in 3D) to determine perfect internal lines. | ||
Allow or not transparency and its minimum value. | ||
Set filters and denoising for a smoother or sharper result. | ||
Asset types | ||
Import an image (png, jpeg, ...). | ||
Import images, spritesheets and animated images (gif). | ||
Import animated 3D models (dae, fbx, ...). | ||
Animations | ||
Determine multiple animations for a project (ex for a character: idle, run, ...). | ||
Key animation on pixelation settings (ex: scale up a sprite for a pixel perfect spawning animation). | ||
Directly split spritesheets in different animations (ex: select on the same sheet, idle frames, running frames, ...). | ||
Export | ||
Export result to images and animated images. | ||
For 3D only, set model angles and other settings with default presets (ex: platformer, Topdown, ...). | ||
Scene | ||
Manage canvas and image transform. | ||
Advanced transform, rotation, deformation. | ||
For 3D only, manage camera and lights with default preset (ex: platformer, Topdown, ...). | ||
Scene composition 2D. | ||
Scene composition 3D. | ||
General | ||
Settings menu. General section, for example, to disable alert messages. Project section to define default values. |
New available features added with this version.
If you see bugs or want to propose features, you can do it at the community, thank you !
Files
PixelOver demo 0.4 Windows 13 MB
May 07, 2021
PixelOver demo 0.4 Mac 19 MB
May 07, 2021
PixelOver demo 0.4 Linux 16 MB
May 07, 2021
PixelOver 0.4 Windows 13 MB
May 07, 2021
PixelOver 0.4 Mac 19 MB
May 07, 2021
PixelOver 0.4 Linux 16 MB
May 07, 2021
Get PixelOver
PixelOver
Art to Pixel Art
Status | In development |
Category | Tool |
Author | Deakcor |
Tags | 2D, 3D, Animation, Pixel Art, pixelation, rasterization, software, Sprites, spritesheet, texture |
Languages | English, Spanish; Castilian, French, Japanese, Korean, Portuguese (Portugal), Russian, Chinese |
More posts
- PixelOver 0.16.1 - Canvas rework35 days ago
- PixelOver 0.16.1 RC 1 - Canvas rework60 days ago
- PixelOver 0.16 - Drawing toolAug 27, 2024
- PixelOver 0.16 RC 2 - Drawing toolAug 07, 2024
- PixelOver 0.16 RC 1 - Drawing toolJul 24, 2024
- PixelOver 0.15.2 - New documentation website and improved home pageMay 07, 2024
- PixelOver 0.15.1 - Inverse Kinematics 3DMar 28, 2024
- PixelOver 0.15 - 3D bones animationFeb 14, 2024
- PixelOver 0.14.5 Depth displacement improvementsNov 29, 2023
- PixelOver 0.14.4 Sprite sheet improvementOct 05, 2023
Leave a comment
Log in with itch.io to leave a comment.